Rejuvenating Bandit Ward

The Rejuvenating Bandit Ward is a curved leather cuff, its surface marred with nicks from long nights on the road and stitched with copper thread that gleams like a line of tiny coins. A brass plate sits at its center, etched with sigils that glow a pale emerald when the ward stirs to life, as if a hidden breath passes beneath the skin. The leather feels warm to the touch, not from hidden magic alone but from the countless hands that have worn it, traded it, and trusted it in moments when the world pressed close enough to touch bone. It’s the sort of object that carries a whisper of a story in every crease, a reminder that healing can be both earned and borrowed. In the lore whispered around roadside camps, these wards are not simply talismans but contracts made between the restless and the desperate. Bandit healers, quick with a joke and quicker with a blade, would temper their outlaw craft with a small mercy: a ward that could siphon a fraction of the day's suffering and pass it to a comrade who stood too long in the line of fire. The ward’s sigils track the rhythm of those moments—each pulse a memory of a rough dawn when hope hung by a thread and a healer did not look away. Over time, the Ward gathered a reputation like a well-worn map: it heals, but it also asks you to move with a little more care, to choose the moment of mercy with the same care you choose your next stride. In play, the Rejuvenating Bandit Ward feels like a compact relic of that old bargain, weaving itself into the larger texture of a march or skirmish. Its power isn’t flashy, but it is stubbornly dependable: when the wearer’s vitality dips, the ward releases a measured pulse that steadies the breath and nudges a sliver of health back into the body. The effect isn’t a miracle, but a reminder that endurance is often a team sport. In the hands of a careful survivor, the Ward can extend a fight long enough for an ally to regroup, or break a pursuing foe’s momentum with a well-timed heal that makes all the difference between a retreat and a victory. Players speak of it like a quiet partner in the field—one who doesn’t shout for attention but who, when the moment comes, quietly shifts the balance in your favor. Prices drift with the markets along the caravans and through the dim aisles of Saddlebag Exchange, where traders haggle over copper and silver like old friends over a bottle of bitter tea. A seasoned merchant will murmur that a Rejuvenating Bandit Ward fetches a fair share of silver, depending on the day’s mood and the buyer’s need, while a charmer with a pocket full of excuses might push toward a higher gain by weaving rumors of rare restoration runs. It is not simply about the coin, but about the story attached to the cloth and brass—the promise that mercy can be manufactured, traded, and carried forward into the next stretch of road. So the Ward endures, not merely as an artifact but as a hinge in the larger tale—the way a single, quiet kindness can ripple through a campfire circle, through skirmishes, and into the long, uncertain stretch of the road ahead.

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Average Price

0.00

Total Value

0.00

Total Sold

0

Sell Price Avg

0.8693

Sell Orders Sold

0

Sell Value

0.00

Buy Price Avg

0.1181

Buy Orders Sold

0

Buy Value

0.00

Rejuvenating Bandit Ward : Sell Orders

Price
Quantity
973.001
100.001
99.99991
79.11771
49.11771
49.11741
19.99981
4.99991
4.99971
4.49982
1.24992
1.16281
1.07976
1.07961
1.07911
1.0791
1.07881
1.07851
1.07791
1.05781
1.03787
1.03751
0.97921
0.95921
0.87981
0.87971
0.87969
0.87952
0.878912
0.87881
0.87872
0.87869
0.86981
0.86951
0.86942
0.86935

Rejuvenating Bandit Ward : Buy Orders

Price
Quantity
0.11811
0.11831
0.117920
0.11771
0.11751
0.11651
0.081223
0.0771
0.0761
0.07547
0.069110
0.06711
0.06521
0.06511
0.0651
0.03031
0.01039