Mending Einhänder of Debility

Mending Einhänder of Debility sprawls across the desk like a relic awakened, its presence both serene and unnerving. The blade is slender and long, with a edge that catches candlelight and returns it as a cold halo of silver. Its fuller runs the length of the steel, producing a tremor whenever you tilt it toward the lamplight, as if the metal remembers the cuts it has taken. The hilt is wrapped in weathered leather, the stitching grainy and dark, the grip shaped to fit a steady hand without a moment’s hesitation. A brass guard bears delicate sigils that tell of a pact between healer and swordsman, and the pommel holds a tiny inlaid shard of glass that seems to pulse when the weapon’s magic stirs. The surface wears pocks and a slow, lacquered patina, a map of journeys through damp markets and sunbaked streets, yet the enchantment glows softly, a patient heartbeat beneath steel. Lore crouches around it like a shawl. They say the Einhänder was forged in a monastery that watched over the wounded, a blade born not to pierce but to mend the torn bonds of a field-wraught world. It bears the name Mending because it carries a quiet oath: wounds closed, allies steadied, a sorrow eased enough to move again. Debility, by contrast, is the blade’s price and paradox—a gift that drains the wielder’s stamina and limits bold moves, forcing you to balance healing with restraint. When you strike, the weapon pours a thread of warm energy into nearby friends, knitting minor injuries and reviving a dwindling courage, but the trade-off is tangible: every healing pulse costs you a fraction of your endurance, every echoing parry empties your reserves a heartbeat sooner. In play, the Einhänder becomes a conductor for a larger chorus. It doesn’t scream for your attention with flashy numbers; it whispers through the tremor of your arm, the quickening of your breath, the way a healer’s aura tightens around your squad. You learn to time your strikes to maximize the flow of mending, to thread silence between actions, to let comrades trade fear for a second chance. The Debility aspect keeps you honest—your own body thins as your allies rise, a reminder that power is shared, not seized. Market days make the blade’s fate feel almost human. I watched a merchant try to pin a price on its head at Saddlebag Exchange, the ledger blinking with gold and silver, copper catching the glare of a late sun. The tag settled at three gold, twenty-two silver, and eight copper, a sum spoken with a careful breath and exchanged for a promise to preserve what remains of the wound-worn world. Then the buyer tucked it away, the light in the room dimming a touch, as if the sword had completed a loop—from forging to helping, from burden to balance, back toward another chance to heal. Listen once more: Mending Einhänder of Debility sounds like the street after rain, a renewal threaded through the blade’s sharp edge.

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Sell Price Avg

0.155

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Buy Price Avg

0.0187

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Mending Einhänder of Debility : Sell Orders

Price
Quantity
100.001
4.01652
3.01892
1.0191
1.00912
1.0091
0.60612
0.60562
0.60555
0.50481
0.501
0.49481
0.48863
0.4881
0.32982
0.32972
0.30871
0.304
0.29991
0.20941
0.2091
0.20894
0.20881
0.20871
0.20861
0.19991
0.19971
0.1691
0.16861
0.16851
0.16782
0.16773
0.1571
0.15671
0.15661
0.15652
0.15581
0.15541
0.15531
0.15521
0.1553

Mending Einhänder of Debility : Buy Orders

Price
Quantity
0.018799
0.018674
0.017511
0.01652
0.015836
0.014249
0.0124250