Berserker's Iron Hammer of Grawl Slaying

Berserker's Iron Hammer of Grawl Slaying sits before me, a furnace-warmed weight of iron and memory. The head is squared and blunt, scarred by a hundred clashes, its edge dulled into a stubborn nick that still catches torchlight like a stubborn star. Runic sigils coil along the haft in a hurried, almost reckless script—wolf heads, a tethered knot, and the image of a Grawl skull pressed into the metal as if the foe itself could be trapped by design. The grip is wrapped in worn leather, the stitching softened by years of use, and a thin crimson thread threads through the lacing, a small heartbeat stitched into the weapon’s skin. The whole thing smells faintly of oil, smoke, and old forge, and it feels unexpectedly warm to the touch, as if the hammer keeps a fire alive for the moments you need it most. Lore wise, it’s said to have been tempered in the camp fires of a berserker clan that fought their way through marsh and night to pin the Grawl back behind their fortifications. The Grawl are stubborn, cunning brigands with stone in their hearts, and the hammer’s design—heavy head, brutal edge, and runes calling for righteous rage—seems built to remind them that the earth itself can be shaped by a single unyielding swing. In practice, the Berserker’s Iron Hammer of Grawl Slaying is a two-handed weapon that turns a surge of anger into a turning point in a skirmish. Its suffix is no mere boast: it hints at a special edge against Grawl, a sharpened tendency to wound their armor and collapse their lines when you stand your ground. In the world where I’ve seen it pass from hand to hand, that edge has changed more than the battlefield. It’s adjusted the rhythm of a hunt, turning a cautious advance into a thunderclap of proximity and impact. A rider might claim it to break a stalemate on a ridge; a party healer will ride the window of opportunity it creates to push through a storm of arrows. The item’s value isn’t only in its steel; it’s in the stories it invites—the way a smith whispers about the forges that warmed it, or the caravan guard who swore it sang to the rhythm of marching feet. Prices drift at the Saddlebag Exchange, where traders auction memory and metal as easily as gold. A collector says it’s worth around a dozen gold, depending on the day and the tell of the buyer; another merchant swears the myth keeps it steep, while a third insists a bundle of rare mats might sweeten the deal. I watched the hammer travel from stall to stall, traded for coins and glimmering shards, until it finally found a new pocket, a new firelight, and a place in a new story. And so the world turns, with iron remembering every punch it ever read in the air, and every Grawl that learned to fear the name carved on its head. Some nights, the hammer hums.

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Average Price

0.0223

Total Value

0.07

Total Sold

3

Sell Price Avg

0.0223

Sell Orders Sold

3

Sell Value

0.07

Buy Price Avg

0.00

Buy Orders Sold

0

Buy Value

0.00

Berserker's Iron Hammer of Grawl Slaying : Sell Orders

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