Inquest Mark II Scepter Skin

Inquest Mark II Scepter Skin glints under lamplight—a slender, obsidian shaft wrapped in a lattice of pale-silver filigree, the head shaped like a pointed prism with a tiny, pulsating core at its tip. Its surface shifts between a velvet-smooth polish and a whispering texture where glyphs bite into the metal, catching light with a chill blue shimmer as if it stores a night’s worth of secrets. The Inquest sigil runs along the grip, a thread of etched runes that seem to hum when you tilt the scepter toward the room’s quiet. The whole thing wears the sheen of careful conspiracy—like a relic torn from a scholar’s desk and pressed into service by a soldier in a tense moment. Locked into its design is a lore that whispers of a guild of relentless experimenters who sought to bind echoes of power into instruments, to hear the dead speak through wire and rune and glass. The Mark II designation reads as a promise: not merely a weapon in a fight, but a refinement of a craft, a second iteration that tightens the channeling of ether and steadies a hand that once trembled at the threshold of a dangerous idea. When you cradle it, you feel the chill of those long nights in vaulted laboratories, the cadence of whispered equations, the sense that every glyph is a hinge between possibility and consequence. The skin’s presence is less about bravado and more about the quiet thrill of mastering limits—taming a whisper into a measured promise. In gameplay, the skin proves its worth by the story it tells you whenever you lift the scepter. It remains a cosmetic testament—the abalone-smooth feel of the grip, the way the blue core in the head pulses in time with your spellwork—yet it invites players to imagine a character whose experimentation outlived the original generation. The scepter, associated with those who bend element and illusion, becomes an instrument of narrative as much as combat: it threads your actions to a broader chronicle of Inquest ambition, a tangible relic that makes your spellcast feel guided by a lineage rather than by skill alone. For roleplayers, it can be a whispered cue: a reminder of the price paid to push the edge of what a scepter can do, a reminder that every spark of magic carries a trace of its makers’ choices. Markets are a part of this living story, too. Traders speak in measured tones, and the price—whatever coin or seal you prefer—circulates through the stalls like a rumor minted into reality. At Saddlebag Exchange, I watched the numbers shift as a keen-eyed seller laid the skin beside rival relics, and the negotiation unfolded in careful gestures and patient words—the kind of exchange that feels less like commerce and more like authorship, with both buyer and seller ink­ing a page of the world’s evolving atlas. By dusk, the Inquest Mark II rests in the hands of a new owner, its secrets anchored deeper in their journey than in any iron ore of the world.

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Average Price

14.3425

Total Value

56.11

Total Sold

4

Sell Price Avg

23.172

Sell Orders Sold

0

Sell Value

0.00

Buy Price Avg

14.3425

Buy Orders Sold

4

Buy Value

56.11

Inquest Mark II Scepter Skin : Sell Orders

Price
Quantity
368.001
360.002
359.99982
355.99991
299.99991
299.99981
295.001
294.99991
293.99991
292.991
292.001
291.99991
241.001
100.001
99.00131
99.00121
88.8081
75.005
74.99991
69.99981
60.99971
60.99961
60.99951
60.98951
59.99991
59.69671
59.69661
50.005
48.44982
44.002
39.22993
38.99991
38.13371
38.13361
38.13351
35.99191
31.99991
31.99971
31.002
29.99991
28.001
24.99951
24.99941
24.24041
24.241
24.23981
24.23971
22.001
21.99981
21.99971

Inquest Mark II Scepter Skin : Buy Orders

Price
Quantity
14.02781
14.02761
14.0271
14.01871
13.05041
13.04011
11.12831
11.11831
10.03172
8.00121
6.06241
6.06133
6.03921
6.03911
6.02351
5.02221
5.02131
1.00011
1.001
0.00023