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Battledance Materia I

Battledance Materia I Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

1,530

Average Price Per Unit Sold

2,235

Average Purchases per day

92

Total Purchases per week

646

Average Quantity Sold per day

214

Total Quantity Sold per week

1,504

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
142265.32528.059
28813.62211.702
3477.2769.375
5243.7157.979
4192.9415.053
1081.2385.319
981.2384.787
871.0843.723
760.9292.793
660.9292.394
1330.4642.593
2030.4643.989
1120.311.463
5410.1553.59
6610.1554.388
4210.1552.793

16 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

No suspicious sales found

Battledance Materia I Current Listings

Avg Price Difference

1,137 gil

Median Price Difference

15 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

899 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
8991899Cordanna

12 hours ago

9001900Roseph

12 hours ago

9301930Jacquie

12 hours ago

9301930Con'xitto

12 hours ago

93021,860Laadyko

12 hours ago

1,00011,000Xan'smule

12 hours ago

1,00011,000Youngjeeves

12 hours ago

3,00091273,000Toomo

12 hours ago

10,000440,000Trumpisgod

12 hours ago

9 results found

Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Unbeugsamkeit: Je höher dieser Wert, desto höher der ausgeteilte Schaden durch physische und magische Attacken und regenerierte LP, und desto niedriger der erlittene Schaden. Nur bei Verteidigern wirksam. Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Influence les dégâts infligés et subis par les attaques physiques et magiques ainsi que les PV restaurés. Une valeur élevée augmente les dégâts infligés ainsi que les PV restaurés, et réduit les dégâts subis. Applicable uniquement aux classes/jobs de tanks. 物理・魔法攻撃により与えるダメージ量や回復量と、自身が受けるダメージ量に影響を与えます。 不屈が高いほど与えるダメージ量と回復量が増加し、自身が受けるダメージ量が減少します。 「Tank」ロールにのみ効果を発揮します。