Join our Discord for access to our best tools!

Discord

Battledance Materia II

Battledance Materia II Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

144

Average Price Per Unit Sold

240

Average Purchases per day

61

Total Purchases per week

428

Average Quantity Sold per day

508

Total Quantity Sold per week

3,562

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
118743.6925.25
26515.1873.65
5204.6732.807
3184.2061.516
20143.2717.861
18143.2717.075
19133.0376.934
15112.574.632
4112.571.235
8102.3362.246
681.8691.348
3881.8698.535
1051.1681.404
9940.93511.117
1440.9351.572
1640.9351.797
730.7010.59
1730.7011.432
3920.4672.19
3620.4672.021
3420.4671.909
7320.4674.099
920.4670.505
2420.4671.348
4020.4672.246
3310.2340.926
9210.2342.583
2110.2340.59
4910.2341.376
1110.2340.309
3110.2340.87
5910.2341.656
7610.2342.134
5310.2341.488
1310.2340.365
3010.2340.842
5510.2341.544

37 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

No suspicious sales found

Battledance Materia II Current Listings

Avg Price Difference

82 gil

Median Price Difference

29 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

340 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
340155,100Crimsoncheney

1 hour ago

3501350Myatsumu

1 hour ago

39931,197Tomori-ichika

1 hour ago

4001400Nay'la

1 hour ago

5001500Doeji

1 hour ago

5001500Doeji

1 hour ago

5591559Vacation'ardbert

1 hour ago

5601560Kungfoos

1 hour ago

1,0004444,000Madisonkate

1 hour ago

9 results found

Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Unbeugsamkeit: Je höher dieser Wert, desto höher der ausgeteilte Schaden durch physische und magische Attacken und regenerierte LP, und desto niedriger der erlittene Schaden. Nur bei Verteidigern wirksam. Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Influence les dégâts infligés et subis par les attaques physiques et magiques ainsi que les PV restaurés. Une valeur élevée augmente les dégâts infligés ainsi que les PV restaurés, et réduit les dégâts subis. Applicable uniquement aux classes/jobs de tanks. 物理・魔法攻撃により与えるダメージ量や回復量と、自身が受けるダメージ量に影響を与えます。 不屈が高いほど与えるダメージ量と回復量が増加し、自身が受けるダメージ量が減少します。 「Tank」ロールにのみ効果を発揮します。