Three of Hunt
Three of Hunt is a single card, the size of a playing card, its front split into three panels that whisper of a hunt long past. The lacquered surface catches the lamplight with a subtle, almost sly gleam, like wind on bog water. The left panel shows a hunter, hood drawn low, bow half-ready, silhouette precise as a reed in winter. The center panel bears a hound mid-bound, ears pricked, breath smoking in the cold air. The right panel holds a stag, a white flash of horn and night-dark fur, eyes caught in a moment of wary dawn. Around the trio, delicate silver filigree threads the edges—thin as a thread of frost, strong as a vow. If you tilt it just so, you can almost hear the quiet of a forest at a speed you cannot name, as if the card itself remembers every step that led to that moment. Texture-wise, the card feels like something between emberwood and moonstone: smooth enough to glide between fingers, yet with a grainy whisper when you press your thumb along the edge, as if the three scenes are carved not just on a surface but into a memory. The back is a map’s fragment, etched in a circle of stars and groves, the ink a dull blue that seems to deepen when you aren’t looking straight at it. It’s as if the card is less a thing you own than a doorway you almost forget you carry until the moment you need it most. Lore threads through it the moment you touch the Three of Hunt. Old mouthfuls of village lore insist the card was forged by a circle of trackers who believed the hunt was a conversation between three selves—the hunter who makes a promise, the hound who keeps the pace, and the stag who embodies the quarry’s last, elusive moment. Some say the card binds those three facets together, granting a glimpse into a path that binds pursuit and mercy, risk and restraint. In the right hands, the Three of Hunt is less a talisman than a counsel: it does not force a fate, but it lights a trail you would have walked anyway, if you had listened closely enough to the breath between each panel. In terms of gameplay, the Three of Hunt is a compass and a compass-strike. When drawn at dawn in a forest clearing, it sharpens perception, revealing faint footprints and camouflaged markers that off-path travelers would miss. It can align your senses with the season’s mood—spring’s eagerness, autumn’s patience, winter’s quiet cunning—and, when used at the right moment, triggers a temporary ‘Hunt That Binds’ phase where your party gains a boosted tracking speed and bonus clues from ambient whispers of the woods. It’s not a weapon, not a shield, but a doorway to understanding the land’s patience. Among traders and wanderers the Three of Hunt travels, tucked into a leather pouch, a story weighed in coin and curiosity. I heard tell of Saddlebag Exchange, a stall where old maps and newer rumors mingle, where the card’s price shifts with moon phases and the season’s demand. Some days it’s a handful of silver, other days a modest chest of trinkets. The seller’s hands were careful as he slid the Three of Hunt across the counter, murmuring that every bargain is a vote for which path you intend to follow next. I walked away with only a sigh and the map’s memory in my pocket, knowing the card would wait where memory and road meet, ready to light up the next step when I finally decide to listen.
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Minimum Price
0
Historic Price
19,700.87
Current Market Value
0
Historic Market Value
1,970
Sales Per Day
0.1
Percent Change
-100%
Current Quantity
0
