Six of Hunt

Six of Hunt is a weathered card, its surface a pale, parchment-like pale with fine cracking along the corners, and a stag’s head pressed in copper leaf at the center so keen that it seems to shimmer when the light hits just right. The texture invites a fingertip to trace the raised linework, a rough wash of resin and oil that keeps the ink from dulling in the damp air. The back is etched with a lattice of runes that glow faintly when moonlight spills across the desk, as if the forest itself were listening through the card. It looks unassuming at first glance, yet there’s a weight to it, as if an entire chase had left its mark on the fibers of the paper—the kind of weight you notice only after you’ve chased something you believed you’d forgotten. Lore whispers say the Six of Hunt came from an ordered line of rangers known as the Moonward, a forgotten sisterhood that read animal signs the way others read weather. They believed a card could bind a moment to a path—the sixth moment of a pursuit, the point where scent and risk converge. The Six of Hunt is not a spell but a summons: a tangible hinge between decision and consequence. When you lay it down, the carved stag seems to lift its eyes from the surface, as if the forest itself were about to tilt and show you the hidden tracks left by a passing quarry. It is both a talisman and a tool, a relic that must be earned and earned again with patience, respect, and careful feet. In hands, the card becomes practical as well as poetic. Players often use it during a vigil to read the landscape—the six key clues that guide you through brush and briar: a snapped fern, a fresh muddy boot print, a dropped feather, a scent of pine and copper, a torn rag snagged on bracken, a distant drumming of hooves. When Six of Hunt is drawn at the right moment, it sharpens your ability to follow those signs, granting a surge of tracking insight and a temporary boost to stealth as you move with the wind rather than against it. The card also threads into questlines where a herd must be located, a trail concealed, or a rival hunter outmaneuvered. It doesn’t force the outcome; it nudges you toward the choice the land wants you to make. Market talk threads through the story, as any traveler’s tale must. I met a trader near the edge of a pine-scented camp who spoke in hushed, practical tones about value and risk. He told me that Six of Hunt could fetch a tidy sum on Saddlebag Exchange, a market where caravans barter in staves, pouches, and relics. In good condition, the card sits somewhere in the realm of a handful of silver to a few gold coins, depending on the season and the moon’s mood. The stall keeper of Saddlebag Exchange—a sharp-eyed woman who can tell stories by the weight of a coin—told me that demand grows when hunts turn scarce or when the land feels crowded with watchers. So a single Six of Hunt becomes not just a piece of equipment but a thread in a larger tapestry—the forest’s memory pressed into a card, traded, reused, and carried forward into the next pursuit. And so the Six of Hunt endures: a small, precise instrument and a reminder that every hunt is a story in progress, with a path laid out only until you choose to step upon it.

Join our Discord for access to our best tools!

Discord

Minimum Price

0

Historic Price

31,000

Current Market Value

0

Historic Market Value

3,100

Sales Per Day

0.1

Percent Change

-100%

Current Quantity

0

Out of Stock on Selected Realm