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Heavens' Eye Materia VIII

Heavens' Eye Materia VIII Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

270

Average Price Per Unit Sold

623

Average Purchases per day

127

Total Purchases per week

892

Average Quantity Sold per day

688

Total Quantity Sold per week

4,818

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
146251.7949.589
212313.7895.106
3738.1844.546
5424.7094.359
4353.9242.906
6161.7941.993
7161.7942.325
10161.7943.321
8111.2331.827
980.8971.494
9980.89716.438
1270.7851.744
1470.7852.034
1660.6731.993
1560.6731.868
3440.4482.823
1740.4481.411
2030.3361.245
1130.3360.685
3930.3362.428
4030.3362.491
2720.2241.121
3220.2241.328
2620.2241.079
1820.2240.747
2120.2240.872
1920.2240.789
3520.2241.453
4520.2241.868
2420.2240.996
1320.2240.54
2320.2240.955
8110.1121.681
6210.1121.287
2210.1120.457
4210.1120.872
5210.1121.079
6110.1121.266
2510.1120.519
6310.1121.308
2810.1120.581
7810.1121.619
3710.1120.768
3010.1120.623
9610.1121.993
7610.1121.577

46 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

No suspicious sales found

Heavens' Eye Materia VIII Current Listings

Avg Price Difference

100 gil

Median Price Difference

18 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

150 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
1502300Usagibun-bun

2 hours ago

1681168Nazca

2 hours ago

1942388Fancifurr

2 hours ago

19781,576Cassi'tori

2 hours ago

19791,773Kikidaba

2 hours ago

2253675Yulielie

2 hours ago

2551255Ushia

2 hours ago

2591259Icie

2 hours ago

2671267Pleaseholdmystuff

2 hours ago

3501350Moonscale

2 hours ago

5001500Adrivia

2 hours ago

7001700Shawaii

2 hours ago

7001700Maximilinox

2 hours ago

7501750Serlixin

2 hours ago

86554,325Peatie

2 hours ago

86554,325Peatie

2 hours ago

8675749,419Everyonehasaids

2 hours ago

8998071,920Bnuygirl

2 hours ago

9001900Grahaatia

2 hours ago

1,6001016,000Payingtwobucksforher

2 hours ago

1,65099163,350Rutger

2 hours ago

1,65099163,350Rutger

2 hours ago

1,65099163,350Rutger

2 hours ago

2,65512,655Keroro-gunsou

2 hours ago

2,66612,666Kiyokoko

2 hours ago

2,66712,667Lillabelle

2 hours ago

37,5006225,000Finas

2 hours ago

27 results found

Cannot be melded onto a piece of equipment past the first advanced materia melding slot. Kann nicht in einen Ausrüstungsgegenstand eingesetzt werden, bei dem bereits ein Materia-Slot mit riskanten Techniken gefüllt wurde. Cannot be melded onto a piece of equipment past the first advanced materia melding slot. [Sertissage avancé possible uniquement pour le premier emplacement supplémentaire d'un objet] [マテリア穴の個数を超えた1回目の装着まで使用可能] Affects the rate at which your physical and magic attacks land direct hits, dealing slightly more damage than normal hits. The higher the value, the higher the frequency with which your hits will be direct. Higher values will also result in greater damage for actions which guarantee direct hits. Direkter Treffer: Je höher dieser Wert, desto wahrscheinlicher ist es, dass deine physischen oder magischen Attacken einen direkten Treffer landen und mehr Schaden anrichten. Bei Kommandos mit automatischen direkten Treffern wird der Schaden erhöht. Affects the rate at which your physical and magic attacks land direct hits, dealing slightly more damage than normal hits. The higher the value, the higher the frequency with which your hits will be direct. Higher values will also result in greater damage for actions which guarantee direct hits. Accroît les chances que les dégâts infligés par les attaques physiques et magiques soient augmentés. Une valeur élevée accroît la fréquence des coups nets. Si une action en inflige nécessairement un, les chances de coups nets augmentent les dégâts infligés. 物理・魔法攻撃により与えるダメージ量が一定割合増加します。 ダイレクトヒットが高いほど、ダイレクトヒットが発生しやすくなります。 ダイレクトヒットの発生が確定となるアクションを実行する場合は、与えるダメージ量に影響を与えます。 その際にはダイレクトヒットが高いほどダメージ量が増加します。