Savage Aim Materia III
Savage Aim Materia III Sale History
Region Wide Pricing and Sales
Median Price Per Unit Sold
219
Average Price Per Unit Sold
482
Average Purchases per day
269
Total Purchases per week
1,885
Average Quantity Sold per day
2,649
Total Quantity Sold per week
18,549
Region Price History
Region Wide Server Sales Distribution
Region Wide Stack Size History
This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.
Bundle Size | No# Sales | % of Sales | % of Total Sold |
---|---|---|---|
1 | 774 | 41.061 | 4.173 |
2 | 221 | 11.724 | 2.383 |
3 | 100 | 5.305 | 1.617 |
5 | 60 | 3.183 | 1.617 |
10 | 53 | 2.812 | 2.857 |
19 | 52 | 2.759 | 5.326 |
15 | 45 | 2.387 | 3.639 |
20 | 43 | 2.281 | 4.636 |
4 | 42 | 2.228 | 0.906 |
18 | 35 | 1.857 | 3.396 |
12 | 34 | 1.804 | 2.2 |
17 | 33 | 1.751 | 3.024 |
99 | 28 | 1.485 | 14.944 |
16 | 25 | 1.326 | 2.157 |
9 | 23 | 1.22 | 1.116 |
14 | 23 | 1.22 | 1.736 |
7 | 22 | 1.167 | 0.83 |
11 | 21 | 1.114 | 1.245 |
13 | 19 | 1.008 | 1.332 |
8 | 19 | 1.008 | 0.82 |
6 | 18 | 0.955 | 0.582 |
25 | 14 | 0.743 | 1.887 |
34 | 12 | 0.637 | 2.2 |
26 | 12 | 0.637 | 1.682 |
35 | 11 | 0.584 | 2.076 |
23 | 10 | 0.531 | 1.24 |
29 | 9 | 0.478 | 1.407 |
22 | 9 | 0.478 | 1.067 |
30 | 9 | 0.478 | 1.456 |
27 | 8 | 0.424 | 1.165 |
24 | 8 | 0.424 | 1.035 |
28 | 6 | 0.318 | 0.906 |
21 | 6 | 0.318 | 0.679 |
33 | 6 | 0.318 | 1.067 |
37 | 6 | 0.318 | 1.197 |
31 | 5 | 0.265 | 0.836 |
32 | 5 | 0.265 | 0.863 |
56 | 4 | 0.212 | 1.208 |
38 | 4 | 0.212 | 0.82 |
39 | 4 | 0.212 | 0.841 |
47 | 3 | 0.159 | 0.76 |
53 | 3 | 0.159 | 0.857 |
46 | 3 | 0.159 | 0.744 |
58 | 3 | 0.159 | 0.938 |
98 | 2 | 0.106 | 1.057 |
93 | 2 | 0.106 | 1.003 |
68 | 2 | 0.106 | 0.733 |
42 | 2 | 0.106 | 0.453 |
89 | 2 | 0.106 | 0.96 |
88 | 2 | 0.106 | 0.949 |
44 | 2 | 0.106 | 0.474 |
40 | 2 | 0.106 | 0.431 |
63 | 2 | 0.106 | 0.679 |
36 | 2 | 0.106 | 0.388 |
43 | 2 | 0.106 | 0.464 |
84 | 1 | 0.053 | 0.453 |
50 | 1 | 0.053 | 0.27 |
78 | 1 | 0.053 | 0.421 |
86 | 1 | 0.053 | 0.464 |
81 | 1 | 0.053 | 0.437 |
94 | 1 | 0.053 | 0.507 |
49 | 1 | 0.053 | 0.264 |
74 | 1 | 0.053 | 0.399 |
66 | 1 | 0.053 | 0.356 |
54 | 1 | 0.053 | 0.291 |
55 | 1 | 0.053 | 0.297 |
51 | 1 | 0.053 | 0.275 |
95 | 1 | 0.053 | 0.512 |
68 results found
Home Server Sales per Hour
Region Wide Suspicious Sales
No suspicious sales found
Savage Aim Materia III Current Listings
Avg Price Difference
108 gil
Median Price Difference
64 gil
Avg Time Difference
0 minutes
Median Time Difference
0 minutes
Minimum Price
129 gil
Price Per Unit | Quality | Quantity | Total | Retainer Name | Last Review Time |
---|---|---|---|---|---|
129 | 68 | 8,772 | Gintoki-san | 3 hours ago | |
130 | 77 | 10,010 | Mlemtwo | 3 hours ago | |
130 | 99 | 12,870 | Mlemtwo | 3 hours ago | |
610 | 36 | 21,960 | Woodhowse | 3 hours ago | |
637 | 10 | 6,370 | Lazouly | 3 hours ago | |
665 | 81 | 53,865 | Xylva | 3 hours ago | |
800 | 20 | 16,000 | Khiaras | 3 hours ago | |
900 | 29 | 26,100 | Luviere | 3 hours ago | |
1,000 | 25 | 25,000 | Irish-potato | 3 hours ago | |
1,750 | 25 | 43,750 | Returntocinder | 3 hours ago | |
3,490 | 27 | 94,230 | Narcyz | 3 hours ago |
11 results found
Affects the amount of physical and magic damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical/higher the potency of critical hits. Kritischer Treffer: Je höher dieser Wert, desto wahrscheinlicher ist es, dass du einen kritischen Treffer landest, und desto höher ist der damit erzielte Schaden bzw. Heileffekt. Affects the amount of physical and magic damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical/higher the potency of critical hits. Augmente les dégâts infligés par les attaques physiques et magiques, ainsi que les PV restaurés. Une valeur élevée accroît la fréquence des critiques ainsi que la quantité de dégâts infligés ou de PV restaurés. 物理・魔法攻撃により与えるダメージ量と回復量が増加します。
クリティカルが高いほど、クリティカルヒットが発生しやすくなり、ダメージ量と回復量が増加します。